AW3DU is a Universe of Immersive Edu Experiences http://www.aw3du.com/ AW3DU is a Universe of Immersive Educational Experiences
We are dedicated to building experiences for students that will trigger their imaginations and encourage social learning groups
Since 1995, AW4L has been supplying teachers, schools, libraries and museums with accessible and stable virtual worlds. Developed to use web standards and low bandwidth, this world building software offers educators the ability to create - or to let their students create anything imaginable. Teachers involved in educational programs have demonstrated that this is a valuable tool for reaching students and motivating their creative process and we have developed our platform to fit these needs. Some examples include River City, Quest Atlantis and NIA Universe.
VWBPE 2014 Keynote: Philip Rosedale https://youtu.be/KyuS3jwrCu0 VWBPE 2014 Keynote: Philip Rosedale
The CEO of High Fidelity. Closing the Gap: Virtual Reality & Education at the VWBPE Central Auditorium. April 2014 #VWBPE
3D Virtual Worlds: Educational Technology http://www.scoop.it/t/3d-virtual-worlds-educational-technology 3D Virtual Worlds: Educational Technology
Using 3D virtual worlds (OpenSimulator, Second Life) to teach design, programming and other subjects.
Using 3D Virtual Worlds in International Schools http://slidesha.re/nhVCbD #TechEx2011: Using 3D Virtual Worlds in International Schools: David W. Deeds
Immersive Education http://members.immersiveeducation.org/ The Immersive Education Initiative is a non-profit international collaboration of universities, colleges, research institutes, consortia and companies that are working together to define and develop open standards, best practices, platforms, and communities of support for virtual reality and game-based learning and training systems.
Originally available only to university students, the next generation of Immersive Education is focused on a broad spectrum of academic and non-academic users (higher education, K-12, and corporate training).
Are virtual worlds the future of the classroom? https://bit.ly/CJJcb Are virtual worlds the future of the classroom? (2006)
Using Virtual Worlds in Education (Part 2) https://bit.ly/C3YXO Using Virtual Worlds in Education (Part 2)
There are dozens of Virtual World applications in existence today, and some have areas devoted specifically to use by/for education. There are also a handful of VW apps that are intended solely for use in the educational field.
Virtual worlds as an architecture of learning (pdf) https://bit.ly/mE21L Virtual worlds as an architecture of learning
Virtual or “Synthetic” worlds such as “Second Life”, and online games such as “World of
Warcraft” open up the possibility for new and enriching experiences as both an
entertainment and an educational medium.
For educators Virtual Worlds have the potential
to extend the boundaries of when, where and how learning can happen beyond the realm of
the traditional classroom.
Serious Virtual Worlds (pdf) https://bit.ly/CYnWI Serious Virtual Worlds ... A scoping study
This report provides a scoping study of the use of serious virtual worlds to support learning and training, including a review of the field and case study examples.
The report also provides valuable resources such as a typology and a list of virtual worlds.
Virtual Worlds worst practices in education https://bit.ly/VaDck Virtual Worlds worst practices in education: A practical example
ICT for the Non-Specialist - Virtual Worlds http://www.teachers.tv/video/30858 ICT for the Non-Specialist - Virtual Worlds
ICT for the Non-Specialist - Virtual Worlds
Online video from Teachers TV
The potential of using virtual worlds in education is explored by both teachers and pupils in this programme.
After joining the Schome project, which investigates how education can work with virtual environments, assistant head Mike Adams is able to investigate the educational benefits of virtual world Second Life.
Pupils at John Hanson School Community School, Andover, also show how they use software to build within virtual worlds.
Steve Thompson from the University of Teeside then works with pupils at Freebrough SE College, Cleveland, as part of a Second Life project to virtually redesign and rebuild Cleveland's Skinningrove Jetty.
Steve also leads a training session for those working in education who want to explore Second Life's benefits for collaborative learning. Head of maths Helen Perkins describes what she sees as the educational benefits of using virtual worlds with pupils in the classroom.
Virtual worlds in education and Moodle https://bit.ly/AMc6B Virtual worlds in education and Moodle "Today I'd like to share with you my recent paper about using virtual worlds in education, with a special focus on how we can use virtual worlds with Moodle.
I wanted this paper to be a basic introduction to why virtual worlds are good for education, and also provide a basic overview of some of the most interesting virtual worlds/tools on the market today."
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