Amazon Sumerian https://aws.amazon.com/sumerian/ Amazon Sumerian lets you create and run virtual reality (VR), augmented reality (AR), and 3D applications quickly and easily without requiring any specialized programming or 3D graphics expertise. With Sumerian, you can build highly immersive and interactive scenes that run on popular hardware such as Oculus Rift, HTC Vive, and iOS mobile devices (support for Android ARCore coming soon). For example, you can build a virtual classroom that lets you train new employees around the world, or you can build a virtual environment that enables people to tour a building remotely.
Sumerian makes it easy to create all the building blocks needed to build highly immersive and interactive 3D experiences including adding objects (e.g. characters, furniture, and landscape), and designing, animating, and scripting environments. Sumerian does not require specialized expertise and you can design scenes directly from your browser.
VR and AR - Where Is the Educational Value? https://bit.ly/1XqYRAF Augmented and Virtual Reality: Where Is the Educational Value?
K-12 schools are beginning to see the educational value of virtual and augmented reality and are investing in these technologies even though price points are still aimed at higher-end markets.
Microsoft HoloLens http://www.microsoft.com/microsoft-hololens/en-us Microsoft HoloLens brings high-definition holograms to life in your world, where they integrate with your physical places, spaces, and things.
We envisioned a world where technology could become more personal—where it could adapt to the natural ways we communicate, learn, and create. Where our digital lives would seamlessly connect with real life.
Microsoft HoloLens puts you at the center of a world that blends holograms with reality. With the ability to design and shape holograms, you’ll have a new medium to express your creativity, a more efficient way to teach and learn, and a more effective way to visualize your work and share ideas. Your digital content and creations will be more relevant when they come to life in the world around you.
Augmented Reality in the Classroom https://bit.ly/1xYkyJh Augmented Reality in the Classroom
The classrooms in which Millennials and Generation Z learn are a world apart from those of Baby Boomers and Generation X. In 2014, using augmented reality as a launching pad into discovery is becoming more common. Gone are the direct instructions of “sit down and be quiet” or “take out your textbooks and turn to page 21.”
The modern classroom makes use of Augmented Reality to curate the web for this generation of digital natives. These days, students can walk into a classroom and use their tablet or smartphone as the AR device to trigger to original content made on movie-making software and posted to YouTube, leading to an immediate and immersive learning experience.
Fun Maps for Kids and Layar App #AR http://www.frugalteacher.com/2014/02/fun-maps-for-kids-and-layar-app.html Fun Maps for Kids and Layar App
Using the Layar app on our iPads, the students will learn about the world's continents, landmarks, and animals.
There are over 80 interactive objects on the map. When they click on an object, audio and video appear right on the screen!
Skyrim in VR - Cyberith Virtualizer + Oculus Rift + Wii Mote https://www.facebook.com/Cyberith Skyrim in VR - Cyberith Virtualizer + Oculus Rift + Wii Mote = Full Immersion
In this video, you see me as a Dovahkiin in SKYRIM with the VIRTUALIZER, the OCULUS RIFT and a WII MOTE. And again my brain decoupled from reality and i was in the world of Skyrim. It was an amazing experience to interact in that beautiful environment.
IKEA Catalog with Augmented Reality http://info.ikea-usa.com/Catalog/ The 2014 IKEA catalogue gives you the ability to place virtual furniture in your own home with the help of augmented reality.
Unlock the feature by scanning selected pages in the 2014 printed IKEA catalogue with the IKEA catalogue application (available for iOS and Android) or by browsing the pages in the digital 2014 IKEA catalogue on your smartphone or tablet.
Then simply place the printed IKEA catalogue where you want to put the furniture in your room, choose a product from a selection of the IKEA range and see how it will look in your home
Examples Using Augmented Reality with @Aurasma http://www.kleinspiration.com/2013/05/using-augmented-reality-via-aurasma-in.html Tons of Classroom Examples Using Augmented Reality with @Aurasma - A Complete How-To Guide!
Augmented reality allows someone to add another layer to an existing image. For example, imagine holding your phone over a poster on the wall as if you were going to take a photo of that poster, and then instantly a video starts playing to offer you additional information about that particular poster. Pretty cool, right? The first time it happens, it seems like magic.
I started using augmented reality to extend my student's learning. We started with making our word walls come to life. During one lesson on weight and capacity, I had my students think of a brief way to describe each vocabulary term in the lesson. I simply passed out index cards and had each child work with a partner. They choose a word to define/explain. This entire activity took about six minutes. They loved it!
5 Uses of Augmented Reality in Education https://bit.ly/13elRaa 5 Uses of Augmented Reality in Education
Augmented Reality – Bringing our Writing to life https://bit.ly/XFdJYm Augmented Reality – Bringing our Writing to life
Using the app Aurasma, the children uploaded their videos as their overlay and used their word clouds from a few lessons before as their trigger image. The way it works is that by hovering the iPad over the trigger image will load the Augmented Reality through the Aurasma app. Here is an example:
AR : teaching tool or passing trend? https://bit.ly/15hVtM5 Augmented reality in education: teaching tool or passing trend?
AR shouldn't be another monster under the bed (or desk), says Judy Bloxham – used intelligently, it provides new ways for learners to access content and knowledge
Aurasma: Augmented Reality in the Classroom https://bit.ly/QCdhbp Aurasma: Augmented Reality in the Classroom
Our students have been given iPads this year and the addition of Augmented Reality options for their work has helped their engagement with the new tool. It is something that would be more difficult with laptops that should remain stationary. Being able to showcase a broader range student work has also been exciting.
Our bulletin boards can transform into videos, 3D animations, student interviews and more.
Augmented Reality Apps Transform Class Time https://bit.ly/Vkw7ar Augmented Reality Apps Transform Class Time
Students at the Calgary Science School in Alberta, Canada have been experimenting with augmented reality on iPads for close to a year now, using apps that leverage the tablet’s real-time camera display to design projects that add new layers of understanding to the world around them.
20 Ways Augmented Reality Is Being Used In Education https://bit.ly/SBJS0m 20 Ways Augmented Reality Is Being Used In Education Right Now
Augmented reality is exactly what the name implies — a medium through which the known world fuses with current technology to create a uniquely blended interactive experience. While still more or less a nascent entity in the frequently Luddite education industry, more and more teachers, researchers, and developers contribute their ideas and inventions towards the cause of more interactive learning environments.
Many of these result in some of the most creative, engaging experiences imaginable, and as adherence grows, so too will students of all ages.
Innovative Reality Experiences of 2012 http://www.psfk.com/2012/06/innovative-augmented-reality-experiences.html Some of the Innovative Reality Experiences of 2012
See the short list from the AR Summit for apps that are pushing the boundaries of technology and redefining engagement.
With the help of augmented reality, anything from gaming environments, advertisements, TV shows, and educational platforms can be transformed into highly interactive experiences.
FETCH! LUNCH RUSH By PBS KIDS : iPad App https://bit.ly/R3mQUS In case you hadn’t heard, Ruff Ruffman, canine host of the PBS KIDS TV series, FETCH! with Ruff Ruffman, is making a movie! Of course, he’s in over his head and he needs your help, like, yesterday.
In this Augmented Reality, multi-player game, you need to keep up with lunch orders from Ruff’s movie crew. The challenge is keeping track of how many pieces of sushi everyone wants.
AR: Coming Soon to a School Near You? https://bit.ly/JpdZbR Augmented Reality: Coming Soon to a School Near You?
As schools’ acceptance of mobile tools such as smartphones and tablets becomes more widespread, educators are struggling with how to incorporate them into current teaching models.
Augmented Reality and Virtual Worlds : Linkedin Group https://linkd.in/HWY5iM Augmented Reality and Virtual Worlds : Linkedin Group
Out of the Classroom with Augmented Reality https://bit.ly/IjP5bx Getting Learning out of the Classroom with Augmented Reality
For a while now I have been expounding the wonders of augmented reality (See: Augmented Reality and Web 3.0) , so I thought it was time at last to give some examples of how we can actually get students using this technology and to show how it can superimpose the Internet onto their physical world.
So here are some teaching suggestion which exploit two augmented reality type apps and gives students some reading, listening and speaking practice, as well as a bit of exercise.
Google Project Glass smart glasses revealed http://www.slashgear.com/google-project-glass-smart-glasses-revealed-04221528/ Google Project Glass smart glasses revealed
Google is showing off their next gigantic project, a pair of augmented reality glasses that connect with your whole Google experience: Project Glass. This “Project Glass” experience is part of the Google X offices for experimental projects
The actual device is a pair of wrap-around glasses with a clear display that sits in front of your eye.
Google Augmented Reality Glasses https://bit.ly/xJDZYT Google Augmented Reality Glasses
The glasses will have a built-in low-resolution camera that will look at what the wearer is seeing and then overlay information about nearby buildings and friends -- a bit like the glasses in the Terminator movies.
String https://www.string.co/ On 16th June, 2011, String officially launched the fastest, most powerful augmented reality technology for iOS, allowing you to create incredible, cutting-edge AR experiences.
You can also download our latest Showcase app here on iTunes.
To start developing your own magical AR experiences please go to Licensing, or for String to create these for you please go to Creative.
Google to Sell Heads-Up Display Glasses http://nyti.ms/AyWy91 Google to Sell Heads-Up Display Glasses
One Google employee said the glasses would tap into a number of Google software products that are currently available and in use today, but will display the information in an augmented reality view, rather than as a Web browser page like those that people see on smartphones.
The project is currently being built in the Google X offices, a secretive laboratory near Google’s main campus that is charged with working on robots, space elevators and dozens of other futuristic projects.
Augmented Reality at #21CLHK Conference http://www.flickr.com/photos/csmith/sets/72157629414362443/ Augmented Reality at #21CLHK
Handout images from Kevin Mansell at the AR workshop at the http://21CLHK.org Hong Kong Conference. Feb 2012
Augmented Reality Articles at ReadWriteWeb https://bit.ly/aIeVnm Augmented Reality Articles at ReadWriteWeb
Augmented (hyper)Reality: Domestic Robocop https://vimeo.com/8569187 Augmented (hyper)Reality: Domestic Robocop
The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it.
A film produced for a final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality.
10 Awesome Uses of Augmented Reality Marketing https://bit.ly/6sFYCH 10 Awesome Uses of Augmented Reality Marketing
Here we take a look at some pretty amazing promotional uses of this new tech that work with common webcams, giving everyone a chance to experience augmented reality — a trend that will be big in 2010.
Rosetta Breaks New Ground in Augmented Reality https://bit.ly/7rFSkL Rosetta Breaks New Ground in Augmented Reality Technology with Digital Holiday Card
The card, which combines motion detection and facial recognition elements, challenges recipients to collect a million digital snowflakes with their tongues, which will in turn, benefit New Orleans youth.
10 Amazing Augmented Reality iPhone Apps https://bit.ly/6DbNQC 10 Amazing Augmented Reality iPhone Apps
While Lawnmower Man may have led us to believe the future was a virtual one, it seems that in fact augmented reality (the overlaying of digital data on the real world) is where we’re headed.
What is Next In Augmented Reality https://bit.ly/5fKcA1 What's Next In Augmented Reality
Gaming takes on augmented reality http://news.bbc.co.uk/2/hi/programmes/click_online/8226777.stm Gaming takes on augmented reality ... BBC article/programme
Augmented reality - the ability to overlay digital information on the real world - is increasingly finding its way into different aspects of our lives.
Mobile phone applications are already in use to find the nearest restaurants, shops and underground stations.
And the technology is also starting to enter the world of gaming.
Augmented reality helps kids learn http://www.eschoolnews.com/news/top-news/index.cfm?i=45645 Augmented reality' helps kids learn
A research project that uses wireless handheld devices to engage students in an augmented reality-based educational environment could have a big impact on future learning, its creators say.
The Handheld Augmented Reality Project (HARP), a collaboration among Harvard University, the Massachusetts Institute of Technology (MIT), and the University of Wisconsin at Madison, uses wireless handheld computers to enhance teaching and learning through a series of activities that draw on the attributes of students' surroundings.
7 Things You Should Know About Augmented Reality http://www.educause.edu/ELI/7ThingsYouShouldKnowAboutAugme/156810 7 Things You Should Know About Augmented Reality
Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space and uses technologies to add contextual data to deepen students' understanding of it. To the extent that instructors can furnish students with a broad context for understanding the real world, students are more likely to comprehend and remember what they are learning.
Augmented Reality Blog http://augmentedblog.wordpress.com/ Augmented Reality Blog "Hi, my name is Jan and I work for a software company called metaio developing solutions based on augmented reality technology. augmentedblog is supposed to be a platform for people dealing with AR, VR, realtime 3D and so on.
Bringing together ideas, solutions, people and knowledge to spread the word: augmented reality kicks ass!"
What is Augmented Reality? http://www.tech-faq.com/augmented-reality.shtml What is Augmented Reality?
Augmented reality is one of the newest innovations in the electronics industry. It superimposes graphics, audio and other sense enhancements from computer screens onto real time environments. Augmented reality goes far beyond the static graphics technology of television where the graphics imposed do not change with the perspective. Augmented reality systems superimpose graphics for every perspective and adjust to every movement of the user's head and eyes.
How Augmented Reality Will Work http://www.howstuffworks.com/augmented-reality.htm How Augmented Reality Will Work
This new technology, called augmented reality, will further blur the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell.
Augmented reality and environments : wikipedia http://en.wikipedia.org/wiki/Augmented_reality Augmented reality and environments "Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data (virtual reality), where computer graphics objects are blended into real footage in real time.
At present, most AR research is concerned with the use of live video imagery which is digitally processed and "augmented" by the addition of computer-generated graphics. Advanced research includes the use of motion-tracking data, fiducial markers recognition using machine vision, and the construction of controlled environments containing any number of sensors and actuators."