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  Games: Social Studies


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Cybersafety Games (K-12)
https://sites.google.com/site/cybersafetygames/
Cybersafety Games (K-12)
Looking for games online that might help students learn important cybersafety concepts? Add this collection from around the world to your digital citizenship training efforts.
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Nobelprize
http://www.nobelprize.org/educational/all_productions.html
Nobelprize.org's educational section consists of 46 productions. Of these, 29 are interactive learning games of various sorts and degrees of difficulties.
Most of them also includes a "Read more" about the subject.
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Spent : online game about being homeless
http://playspent.org/
Advertising agency McKinney has teamed up with Urban Ministries of Durham (UMD), a non-profit based in North Carolina, to create SPENT, an online game that guides users through what it feels like to be homeless.
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Games for Change (G4C)
http://gamesforchange.org/play
Games for Change (G4C) is a non-profit which seeks to harness the extraordinary power of video games to address the most pressing issues of our day, including poverty, education, human rights, global conflict and climate change.
G4C acts as a voice for the transformative power of games, bringing together organizations and individuals from the nonprofit sector, government, journalism, academia, industry and the arts, to grow the sector and provide a platform for the exchange of ideas and resources.
Through this work, Games for Change promotes new kinds of games that engage contemporary social issues in meaningful ways to foster a more just, equitable and tolerant society.
3rd World Farmer | A Force More Powerful | Against All Odds | Akrasia | Ars Regendi | At-Risk | Ayiti: The Cost of Life | Balance of the Planet | Branches of Power | Budget Hero | Caduceus | Civilization IV: Quality of Life | Community Organizing Toolkit | Conflitos Globais - América Latina | Connect2Climate | Darfur is Dying | Deliver the Net | eLECTIONS: Your Adventure in Politics | ElectroCity | EnerCities | Escape from Woomera | Fat World | Free Rice | Garbage Glut | Global Warming Interactive | Guardian of Law | Homeless: it's no game | Hurricane Katrina: Tempest in Crescent City | ICED - I Can End Deportation | Layoff | MILLEE: Mobile and Immersive Learning for Literacy in Emerging Economies | Nuclear Weapons: The Peace Dove Game | Oiligarchy | Orange Revolution | Participatory Chinatown | Pathfinder | PeaceMaker | Play the News | Reach the World’s GeoGames | Real Lives 2010 | RePlay: Finding Zoe | Runesinger | Seeds |
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Evoke
http://www.urgentevoke.com/
The goal of the social network game is to help empower young people all over the world, and especially young people in Africa, to come up with creative solutions to our most urgent social problems.
EVOKE is free to play and open to anyone, anywhere.
Players who successfully complete ten game challenges in ten weeks will be able to claim their honors: Certified World Bank Institute Social Innovator
Top players will also earn online mentorships with experienced social innovators and business leaders from around the world
EVOKE was developed by the World Bank Institute, the learning and knowledge arm of the World Bank Group, and directed by alternate reality game master Jane McGonigal.
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Anchors Away
http://anchoractivities.wikispaces.com/
Anchors Away is a place where educators can add educational games and activies that students with laptops can do when they have finished their regular classroom assignments. Feel free to request membership to the space and add your own resources. Give this page to your students
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Game: Ayiti: The Cost of Life
http://www.unicef.org/voy/explore/rights/explore_3142.html
Game: Ayiti: The Cost of Life
What is it like to live in poverty, struggling every day to stay healthy, keep out of debt, and get educated?
Find out now in this challenging role playing game created by the High School students in Global Kids with the game developers at Gamelab, in which you take responsibility for a family of five in rural Haiti.
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Changemakers
http://www.changemakers.net/
Changemakers
Changemakers is an initiative of Ashoka: Innovators for the Public that focuses on the rapidly growing world of social innovation.
It provides solutions and resources needed to help everyone become a changemaker and presents compelling stories that explore the fundamental principles of successful social innovation around the world.
Changemakers is building the world's first global online "open source" community that competes to surface the best social solutions, and then collaborates to refine, enrich, and implement those solutions. Changemakers begins by providing an overarching intellectual framework for collaborative competitions that bring together individual social change initiatives into a more powerful whole.
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PeaceMaker
http://www.etc.cmu.edu/projects/peacemaker/TheGame.htm
PeaceMaker is a one-player game in which the player can choose to take the role of either the Israeli Prime Minister or the Palestinian President. The player must react to in-game events, from diplomatic negotiations to military attacks, and interact with eight other political leaders and social groups in order to establish a stable resolution to the conflict before his or her term in office ends.
Real-time and Location-Based Events. Videos and pictures from a library of real-time news events are interjected into gameplay. Relevant events are presented on a high-resolution map of Israel, the West Bank, and the Gaza Strip.
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Social Studies Games at Persuasive Technologies
http://www.persuasivegames.com/games/
Social Studies Games at Persuasive Technologies
e.g.
The Howard Dean for Iowa Game - launched at Christmas 2003 to help Dean supporters understand grassroots outreach and to encourage them to participate in pre-caucus campaigning in Iowa or in their local area.
Take Back Illinois - Sponsored by the Illinois GOP, Take Back Illinois challenged players to explore four issues surrounding the 2004 state elections
Activism, The Public Policy Game - Sponsored by the DCCC and released during the height of the 2004 general election, players are challenged to balance six public policy issues with limited time and resources.
.. and more
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