How to Turn Your School Into a Maker Haven http://bit.ly/1GKpVxK How to Turn Your School Into a Maker Haven
The Maker Movement is slowly infiltrating schools with the help of dedicated educators and inspirational students proving with their creations that they can do incredible things when given a chance.
The Maker Movement’s power comes not from a specific set of tools but from embracing an approach to learning that has fallen out of favor over the past several decades.
Inventors Club http://www.myinventorsclub.com/ Inventors Club was founded to not only introduce kids to STEM, but to give them the freedom to build and create their dreams.
Inventors Club is the first Makerspace in Georgia that focuses on cultivating this 5 to 18 year old age bracket and is looking to expand into Gwinnett to help inspire more innovation and creation.
Make (magazine) http://en.wikipedia.org/wiki/Make_(magazine) Make (magazine)
Make (or MAKE) is an American bimonthly magazine published by Maker Media[1] which focuses on do it yourself (DIY) and/or DIWO (Do It With Others)[2] projects involving computers, electronics, robotics, metalworking, woodworking and other disciplines.
Makerspaces: What Makes A Makerspace? https://youtu.be/zQZZHSezvoU Makerspaces: What Makes A Makerspace?
A place for creating and sharing. No matter what you call it...Makerspace, Fab lab, Tool share, Hobby shop, Hackerspace, it's your go to if you want to get stuff done. Hear from the makers and tinkerers at Pumping Station: One from Chicago and Milwaukee Makerspace about what makes a makerspace.
How the Maker Movement Is Transforming Education http://bit.ly/1b5MmVb How the Maker Movement Is Transforming Education
Fortunately for teachers, the Maker Movement overlaps with the natural inclinations of children and the power of learning by doing. By embracing the lessons of the Maker Movement, educators can revamp the best student-centered teaching practices to engage learners of all ages.
The Common Core and the new Next Generation Science Standards emphasize critical thinking, creativity, and twenty-first-century skills. To achieve these goals requires taking a hard look at both what we teach and how we teach it. The Maker Movement offers lessons, tools, and technology to steer students toward more relevant, engaging learning experiences.
Maker Faire http://makerfaire.com/ Maker Faire is the Greatest Show (and Tell) on Earth—a family-friendly festival of invention, creativity and resourcefulness, and a celebration of the Maker movement.
Part science fair, part county fair, and part something entirely new, Maker Faire is an all-ages gathering of tech enthusiasts, crafters, educators, tinkerers, hobbyists, engineers, science clubs, authors, artists, students, and commercial exhibitors. All of these “makers” come to Maker Faire to show what they have made and to share what they have learned.
The Maker Movement http://makerfaire.com/maker-movement/ The Maker Movement
With the launch of MAKE Magazine in 2005, Dougherty and his team provided the catalyst for a tech-influenced DIY community that has come to be identified as the Maker Movement.
As the movement has gathered increasing momentum, makers have created their own market ecosystem, developing new products and services. The combination of ingenious makers and innovative technologies such as the Arduino microcontroller and personal 3D printing are driving innovation in manufacturing, engineering, industrial design, hardware technology and education.
Many makers are hobbyists, enthusiasts or students (amateurs!) – but they are also a wellspring of innovation, creating new products and producing value in the community.
Some makers do become entrepreneurs and start companies.
Maker Culture (Wikipedia) http://en.wikipedia.org/wiki/Maker_culture "The maker culture is a contemporary culture or subculture representing a technology-based extension of DIY culture.
Typical interests enjoyed by the maker culture include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of CNC tools, as well as more traditional activities such as metalworking, woodworking, and traditional arts and crafts.
The subculture stresses a cut-and-paste approach to standardized hobbyist technologies, and encourages cookbook re-use of designs published on websites and maker-oriented publications.
There is a strong focus on using and learning practical skills and applying them to reference designs"
The Maker Effect http://www.themakereffect.org/ The Maker Effect is the sum of the personal growth, professional success, community development, and continuous innovation that results when makers learn, educate, share, and create together.
Throughout the world, individuals calling themselves “makers” learn together, educate others, and openly share their innovative ideas so that others can build on their innovations. These actions are leading to rapid improvements in tools such as 3D printers, the design of new products across all categories, and the creation of businesses and jobs.
Today’s makers are providing the knowledge, skills, and tools to anyone willing to take ownership of their own future – democratizing innovation in the way that the invention of the printing press, the rise of personal computing, and the proliferation of the internet did in previous innovation cycles.
As our cities struggle to fund STEM / STEAM education, makers create places and inspire children (and adults) to learn; as we look for sustainability solutions, makers find innovative ways to repurpose products and manufacture locally; as we see large companies downsizing, makers are using crowdfunding to launch products, start businesses, and create jobs.
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